June 28th, 2009

Name:
gg_vacant_cod4_beta
Version:
7.5 (FINAL)
Requirements:
Counter Strike Source
Mirror 1:
http://prototstar.com/maps/dm_vacant_cod4.rar
Mirror 2:
http://www.fpsbanana.com/maps/100003

FPSBanana thread:
http://www.fpsbanana.com/wips/21889

Interlopers thread:
http://www.interlopers.net/forum/vie…hp?f=4&t=25266

Description:

A CoD4 Vacant map remake for CSS!

Direction: Extract to cstrike/maps folder or to the Garry’s Mod maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration.

I’m aware the map isn’t close to the scale of CoD4 but it might be the scale of the two engines are different.

==========
CHANGELOG FOR FINAL (v7.5)
==========
(Possibly Final Version)

- Cubemaps for LDR and HDR players
- Decreased lightmaps in certain area to 2
- The ceiling windows now casts proper shadow
- Ts now spawn inside the building. CT now spawn outside the building.
- Fixed the windows in the CT spawn where players are able to jump through the windows
- Warehouse section is done
- Truss in the warehouse now cast shadow
- Added rope from warehouse to the electric pole.
- Majority of physic props are now unmovable.
- Hole in the bathroom wall are now easier to move across without crouching
- 3d skybox ground now properly merges with the ingame ground
- Map compile w/ -final -both -staticpropslighting command.

Vacant Beta 5 released!

June 25th, 2009

Name:
gg_vacant_cod4_beta
Version:
Beta 5
Requirements:
Counter Strike Source
Mirror 1:
http://www.fpsbanana.com/maps/99823
Mirror 2:
http://prototstar.com/maps/gg_vacant_cod4_beta.rar

FPSBanana thread:
http://www.fpsbanana.com/wips/21889

Interlopres thread:
http://www.interlopers.net/forum/vie…hp?f=4&t=25266

Description:

A CoD4 Vacant map remake for CSS!

Direction: Extract to cstrike/maps folder or to the Garry’s Mod maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration.

TODO FOR NEXT VERSION:
Build cubemaps for LDR.
Fix physic props.
make hole in bathroom wall easier to get across.
Finish placing props in warehouse.
Fix the 3D Skybox ground not merging to the ingame area.
Properly optimize the map to increase performance and fun.

Sneakpeak…. Mmhmm.

June 12th, 2009

Teasing, ain’t it? The pack was previously codenamed ‘Bessemer Edition.’ Sorry for the long delay. Expect the release in few weeks.

Studio Director,
Prototstar

Website restored!

June 6th, 2009

Website and forums are now completely restored and running well! Please reports any problems if you encounter any.

There will be no latest new regarding Singularity: The Prologue mod anytime this month, sorry!

Possible Downtime

June 1st, 2009

We are moving to the new server so there will be possible downtime. Sorry for any inconvenience.